Building Up #3 - U12
Building Up #3 - U12
Horses and Jockey - Tag Game
Organization:
Area: 12y x 12y
Play a tag game whereby players are safe from the tagger when they jump on the back of another player, like a horse and jockey. They can only stay on the back of the horse for five seconds. When a player is tagged, he/she becomes the new tagger. Players cannot jump on the same horse twice in a row and the tagger is not allowed to wait next to a horse and jockey. With a large group, make the field bigger and add a second tagger.
Focus Points:
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Enthusiasm and fun.
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Obey the rules.

1v1 With Bouncers
Organization:
Area: 10y x 15y
Two players are 1v1 inside the grid with bouncers on the endlines. Players try to keep possession for as long as possible and can use the two bouncers. Switch players every 90 seconds. The bouncers cannot pass the ball to each other.
Variation: The bouncers can play the ball to each other one time.
Game: The player in possession scores a point when the ball moves from one bouncer/side to the other without losing possession. Keep track of the score.
Focus Points:
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Passing technique
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Receiving technique / Opening up
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Shielding technique
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Turning technique
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1v1 moves
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1v1 defending technique
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Movement after pass to get open

2v2 to Targets
Set Up:
Divide players into groups of six. Play 2v2 with a target player on each end line instead of a goal, with an emphasis on possession and combination play. Both attackers must touch the ball before passing to the target player. To score, the attacking team must transfer the ball from one end line to the other without losing possession. Rotate the target players into the field of play every five minutes and construct different teams.
Coaching Points:
1. Decision Making - Make the right choice of when to pass or dribble.
2. Have the upper hand when you try to penetrate.
3. Offer support off the ball and create 2v1 combinations.

3v3 With Bouncers
Organization:
Area: 30y x 20y
The teams play 4v4 with small goals in each corner. Each team stations a player between the two goals to be the bouncer for the team. When players score directly from a pass from their bouncer, the goal counts double. Rotate bouncers every couple minutes. When the ball goes out of bounds, pass the ball back in.
Game: Keep track of the score.
Focus Points:
Attacking:
Goal: Build up, create scoring chances and score goals.
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Make the field large and create space in depth and width.
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Look to play the ball deep; go forward. Find the bouncer.
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Keep ball possession
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Maintain a good team shape / formation
Defending:
Goal: Disrupt the buildup, win the ball back, avoid goals against.
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The whole team makes the field small by moving towards the ball (High Pressure).
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Pressure the player on the ball.
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Mark tight in the area of the ball.
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Positional or zonal marking further away from the ball.
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Stay active as long as possible. Back pressure)
Transition Attacking to Defending:
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Win ball back as quickly as possible - 5 Second Rule.
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Protect your own goal quickly.
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Be organized defensively while attacking.
Transition Defending to Attacking:
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Quick goal-oriented action. Try to create a scoring chance as quickly as possible -10 Second Rule.
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Explode and connect the first pass after winning the ball. Reaction.
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While the other team is in ball possession, certain players should anticipate the possibility of a turnover and to ATTACK.
Game:
Keep track of the score.

5v5 (4+GK) with Bouncers
Organization:
Area: 40y x 25y
The two teams play with four field players and a GK, with wall players next to both goals. Players can use the wall players when attacking. When the ball goes out over the sideline, pass the ball back in. A goal counts double when it is scored directly off of a pass from a wall player. After a goal is scored, rotate wall players in.
Game: Keep track of the score.
Coaching Points:
Transition when losing the ball:
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Reaction! 5 second rule. Blitz. Keep pressuring.
Transition when winning the ball:
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Explode! Quick pass or dribble into space.
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Players away from the ball move and create space quickly.
