1v1 Attacking #3 – U16
1v1 Attacking #3 – U16
Dynamic Warm Up

Organization:
Area: 20y x 10y
Create two rows of players who work in pairs during the exercise. Players jog around the cone and back, performing a variety of dynamic movements. Finish with several sprints of varying intensity.
Variation: Finish the warm up with a tag game.
Coaching Points:
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Proper execution of dynamic movements.
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Focus and concentration.
Horses and Jockey - Tag Game

Organization:
Area: 12y x 12y
Play a tag game whereby players are safe from the tagger when they jump on the back of another player, like a horse and jockey. They can only stay on the back of the horse for five seconds. When a player is tagged, he/she becomes the new tagger. Players cannot jump on the same horse twice in a row and the tagger is not allowed to wait next to a horse and jockey. With a large group, make the field bigger and add a second tagger.
Focus Points:
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Enthusiasm and fun.
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Obey the rules.
1v1, Large Goals

Organization:
Area: 20y x 15y
The defender dribbles onto the field and passes the ball across to the attacker to start the 1v1. If the defender wins the ball, they can score on the other goal.
Variations: The defender makes a 1v1 move before passing the ball to the attacker. Score on small goals without goalkeepers.
Game: Players keep track of the goals they score.
Focus Points:
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Passing and receiving technique.
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Dribbling technique.
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1v1 attacking and defending.
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Shooting technique.
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Scoring.
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Score as quickly as possible after winning the ball from the attacker.
2v2, Large Goals

Organization:
Area: 20y x 12y
The teams start on opposite endlines with a line of players at each post. The defending team passes the ball across the field to the attackers to start the 2v2. After each turn, the players switch sides.
Game: Keep track of the goals scored. Which pair scores the most goals?
Focus Points:
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Dribbling technique.
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1v1 moves.
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Passing technique.
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Shooting technique.
Attacking
- Keep the field wide.
- Go for 1v1 move or pass?
- Creative runs, overlaps, give and go.
- Finishing.
- Value the ball.
Defending
- First defender runs to the attacker with the ball, but not too wild. Don't get beat with a pass or 1v1 move. Pressure the ball.
- The second defender gives cover to the first defender.
- The first defender can force the ball to the sides or to towards the other second defender.
- The first defender can turn the 1v1 into a 2v1, when you count the goalkeeper as a defender, by cforcing the attacker with the ball to the sideline and making the angle smaller and smaller to help the goalkeeper.
- Win the ball back at the right moment.
Transition Attacking to Defending
- Try to win the ball back as quickly as possible. 5-Second Rule.
- Run to the player with the ball.
- Run after the player with the ball.
- Make the field small together.
- Protect the goal.
- Block shots.
Transition Defending to Attacking
- Explode and quickly dribble forward or pass forward.
- Try to create a scoring chance as quickly as possible.
- Keep ball possession.
4+2 v 4+2 Game

Organization:
Area: 45y x 30y
The teams play a 4v4 game with goalkeepers. Two neutral players are set up on each end line, next to the goal. The attacking team can use their neutral players to relieve pressure and create scoring chances. Rotate the neutral players every couple of minutes.
Variations: Play 3+2 v 3+2, using small goals in the corners. Or play 5+2 v 5+2.
Game: Keep track of the score.
Focus Points:
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Beating the lone defender up front
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Shielding the ball
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Quick scoring - 10 Second Rule
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Dribbling
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Running forward to get open
5v5 (4+GK) with Bouncers

Organization:
Area: 40y x 25y
The two teams play with four field players and a GK, with wall players next to both goals. Players can use the wall players when attacking. When the ball goes out over the sideline, pass the ball back in. A goal counts double when it is scored directly off of a pass from a wall player. After a goal is scored, rotate wall players in.
Game: Keep track of the score.
Coaching Points:
Transition when losing the ball:
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Reaction! 5 second rule. Blitz. Keep pressuring.
Transition when winning the ball:
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Explode! Quick pass or dribble into space.
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Players away from the ball move and create space quickly.